Week 7: Feasibility design development & Final Major Project initial ideas.

Tutorial for Feasibility Studies:

I discussed an idea for general display methods within the Priest’s House Museum exhibitions. Considering the use of a family or inter-related display elements using:

  •  Flexible, modular displays,
  •  Designed so within each display will feature a story, focused on the objects and artefacts significance.
  • Each story will be devised from the specific collection – each display will go directly to the story of the object. (not trying to fill gaps within a larger narrative)
  • Flexibility includes not only being able to change the objects but also the message itself, (Text, images, audio etc.)
  • The result will mean that the museum can easily change parts of the display or replace a story or key message without disrupting a larger narrative.
  • – Displays are being placed as separate modular blocks, allowing for new spatial layouts when needed.

I started with designing and drawing some basic modular elements, which will then be integrated in to holistic exhibition displays. These include:

  • Touch-screen interpretive devices,
  • Traditional display cases and shelving,
  • Table display cases, with pull-out discovery draws.

 

family of displays
Family of Inter-related elements, created on Adobe Illustrator for the concept development of the Priest’s House Museum exhibitions.

 

I showed him some very basic, initial Revit renderings of where I was within the development stage of my final proposal. He said the forms look interesting and they could work, but the display cases and other elements should be integrated further into the rooms. I was on track with this already, starting with basic modular elements and integrating them into a panelling system for ease of maintenance and changing displays.

 

intial renders.PNG
Initial renders for the Priest’s House Museum proposal visualisations.

 

My proposal will show a design approach that could be implemented in any of the galleries and exhibition themes. The visuals and in-depth ideas are to give an example of how these elements could be used.

Final Major Project:

Further developing my idea for final major project to assist with the dissertation development. I created a mind-map for ideas relating to my FMP:FMP mindmap.jpg

A community hands-on learning hub:

  • Based in Southampton,
  • An interactive learning centre,
  • With a social & cultural environment,
  • Influenced by hands-on museums and exhibitions,
  • Incorporating digital technology – engaging experience.
  • Using contemporary display methods and technology to effectively layer information – informing a wide variety of audiences.

 

  • Complex spaces, merging informal learning with entertainment.
    • Public leisure space,
    • Performance space,
    • Exhibition (Showcasing local talent & history),
    • Retail, social areas, market stalls (food and crafts),
    • Varied activities & areas for all audiences.

Dissertation progress:

I have been trying to refine my dissertation and lay out my ideas in a methodological order to create a solid structure. To help with this, I wrote the key points or headings within my current draft on to separate sticky notes. This allowed me to visually look at the elements to be included and make links between them to arrange my paragraphs and argument in a logical way. Arrows were drawn to make direct links with some aspects.

 

Diss mind map 2.jpg
Dissertation Mind-map: Laying out sections of my draft writing to refine the essay structure.

 

  • Chapter 1: The evolving concepts of educational exhibitions.
  • 1.1: Traditional Museum Environments: The limitations of educational experience.
  • 1.2: Formal vs Informal learning: The authentic experience.
  • 1.3: Entertainment vs Education:
  • Chapter 2: Influences of change.
  • 2.1: Technological Advances: Since the 1980’s.
  • 2.2: Visitor Satisfaction: Digital age.
  • 2.3: The Complex Leisure Market: Competition for consumers.
  • Chapter 3: Exhibition Design: Shaping the spatial Environment.
  • 3.1: Orientation & Visitor routes.
  • 3.2: Free-Choice Learning vs Controlled routes.
  • Chapter 4: Modern display techniques: The enhanced experience.
  • 4.1: Interpretation: Communicating the message.
  • 4.2: Interpretive devices: finding the balance.
  • Case Study: Science Museum, Information Age.

A problem I am facing currently is ensuring the argument stays based on interior and architectural principles. Learning theories are discussed which touch on psychological aspects, this is part of breaking down the museum spatial environment, to answer my research question of:

“How can the authentic, interactive learning experience can be enhanced through the design of the spatial environment and use of contemporary technology?”

I feel it is appropriate to break down the layers of designing an interactive learning space, this includes looking at traditional display methods and also the ways visitors learn and behave within educational museum environments. I will then argue how the contemporary display and technology can increase the educational experience gained within a hands-on exhibition space.

Utilizing examples of similar spaces and the methodology and interpretive devices used to ensure the visitor understands the message/story behind the exhibition.

 

 

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